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HeroSiegeHub

Updated: August 26, 2026

Season 10 — Ebontharn

Class: Viking

Type: Leveling · Community Build

Hero Siege Season 10 Viking Leveling Guide

Whirlwind Community Build

Build Overview

Viking

Season 10

Leveling

Whirlwind

Community Build

Class
Viking
Season
10 — Ebontharn
Type
Leveling community build
Route
Seismic Slam into Whirlwind, with Charge kept at one point for movement

This is a Whirlwind-oriented community leveling route. The 1–100 skill points come from one Season 10 planner. Odin's Fury is not the main skill on that planner.

Community Build Note

This route is taken from Soretz's Leveling Viking community planner. The planner is tagged Season 10 and SC. The community listing showed it updated on August 19, 2026, two days before Ebontharn launched on August 21, 2026. HeroSiegeHub did not find Season 9 leftover labels on that planner page.

The author describes the planner as a league-start plan, not as a finished post-launch test log. The published variants are 1–15, 16–23, 24–30 WW, and 31–100. The author also writes that they usually start on an Arcane setup and later switch to Whirlwind or Shockwave, and that they might start physical if those skills feel strong enough. Those Arcane and Shockwave trees are not published as 1–100 snapshots on this planner.

Season 10 Community Context

Leveling Progression at a Glance

The planner opens on Seismic Slam with one point in Charge. The 16–23 skill tab already shows a 24-point Whirlwind tree. A 24–30 WW tab exists on the same planner. The 31–100 snapshot keeps Whirlwind as the main skill.

  1. LEVEL 1–15

    Seismic Slam

    Community planner opening skill

  2. LEVEL 16–24

    Whirlwind

    Planner 16–23 tab, recorded at 24 points

  3. LEVEL 31–100

    Whirlwind

    Planner main skill for the rest of leveling

Levels 1–15 — Seismic Slam

The community planner uses Seismic Slam for early clear and keeps one point in Charge for movement. That snapshot is 14 / 1 and uses all 15 skill points. The author calls the early stretch painful until 16 and says the plan depends on finding usable weapons.

The same note says points could go into Stoneskin, Norse Resistance, or Defensive Shout early, but the recorded 1–15 tree does not allocate them.

Skills at level 15

  • Seismic Slam14
  • Charge1

Attributes at level 15

  • Vitality60

Levels 16–24 — Whirlwind

Whirlwind unlocks at 16 on the Viking wiki. The planner's 16–23 skill tab is a stage switch away from the Seismic Slam tree: Seismic Slam is 0, and Whirlwind is 20. Charge stays at one point. That snapshot is recorded at 24 skill points, not 23, so HeroSiegeHub labels it as a 16–24 capture rather than inventing a 23-point tree.

A separate 24–30 WW tab on the same planner is titled around spinning with Whirlwind. HeroSiegeHub did not isolate a distinct 30-point allocation from that tab, so no third skill list is shown here.

Skills on the 24-point snapshot

  • Whirlwind20
  • Weapon Master1
  • Charge1
  • Defensive Shout1
  • Brute Force1

Attributes on the 24-point snapshot

  • Vitality92
  • Unspent4

Levels 31–100 — Whirlwind

The level 100 snapshot keeps Whirlwind at 20 as the main skill. Spare points go into Weapon Master, Brute Force, Zeal, and Combat Orders. Charge remains at one point.

Odin's Fury is 1 on this tree, not 20. The planner note uses that point for a burn / bleed buff and for the Combat Orders prerequisite. Battle Agility, Norse Resistance, Stoneskin, Defensive Shout, and Demolishing Winds are also one-point skills on this snapshot. The author says remaining Combat Orders points could move to Demolishing Winds instead; that alternative is not the recorded 100-point tree.

Skills at level 100

  • Whirlwind20
  • Weapon Master20
  • Brute Force20
  • Zeal20
  • Combat Orders13
  • Charge1
  • Stoneskin1
  • Norse Resistance1
  • Defensive Shout1
  • Odin's Fury1
  • Battle Agility1
  • Demolishing Winds1

Attributes at level 100

  • Vitality400

Attributes

The numbers below are Soretz's community planner snapshots, not a class-wide rule. Strength, Dexterity, Intelligence, Energy, and Armor are 0 in every recorded stage.

  • Levels 1–15: Vitality 60
  • 24-point snapshot: Vitality 92, with 4 attribute points left
  • Levels 31–100: Vitality 400

The planner's own note is that the author usually leans on Vitality early, and at 100 prefers full Vitality over a 200 / 200 Strength and Vitality split. That split is mentioned, not recorded, on the 100 snapshot.

Wiki Unlock Levels

Skill names, unlock levels, and prerequisites below come from the Viking wiki. That page was last edited on June 1, 2024 and is not a Season 10 patch confirmation. The wiki also lists Viking as able to dual-wield two-handed swords, maces, and axes with a 35% attack speed penalty.

  • Seismic Slam

    Unlocks at 1. Prerequisites: None.

  • Charge

    Unlocks at 1. Prerequisites: None.

  • Weapon Master

    Unlocks at 1. Prerequisites: None.

  • Brute Force

    Unlocks at 1. Prerequisites: None.

  • Zeal

    Unlocks at 8. Prerequisites: Brute Force.

  • Stoneskin

    Unlocks at 8. Prerequisites: None.

  • Whirlwind

    Unlocks at 16. Prerequisites: None.

  • Defensive Shout

    Unlocks at 16. Prerequisites: None.

  • Norse Resistance

    Unlocks at 16. Prerequisites: Stoneskin.

  • Odin's Fury

    Unlocks at 24. Prerequisites: Defensive Shout.

  • Battle Agility

    Unlocks at 24. Prerequisites: Defensive Shout.

  • Combat Orders

    Unlocks at 30. Prerequisites: Odin's Fury, Defensive Shout.

  • Demolishing Winds

    Unlocks at 30. Prerequisites: Whirlwind.

Post-100 Gear Direction

The 16–23 gear note on the planner is generic: two weapons with usable base damage (axe, sword, or mace) and whatever Satanic or resistance / life pieces drop. That is not a 1–100 BiS list.

The named items below are the planner's examples for later progression. The same note says most pieces you buy or drop from that point are after level 100. They are not required uniques, and they are not a 1–100 leveling BiS list.

  • Weapons named after 100

    Gut's HFS, Glowstick Estoc, Luci's Day, Abomination's Gut Ripper, Wraith Forged Cleaver

  • Weapons watched through 100

    Gut's BFS, Doom Cutter, Inferno Slayer, Dante's Demon Blade, Nomad's Sandslicer, Muramasa, Pillar of Niflheim

  • Early runewords named in the planner

    Malice, Skysong

  • Helmet / chest examples

    Pit Lord's Vanquisher, Viking's Sacred Helmet, Flesh Ripper, The Grand Champion; Cocoon of the Berserker, Mayhem, Fortress

  • Jewelry / boots / belt / gloves

    Claw of the Bloodthirsty, Raven's Claw, Kallik's Fury; Elven Grace, Satanic Eye, Demon Eye Ring; Hermes Boots, Tribal Boots; Butcher's Belt; Siege Breakers, Warmaster's Tribal Paws

  • Charm examples

    Anubis' Ankh Charm, Beetle of Life, Gurag's Heart Charm, Hardened Steel Defender, Traveler's Map Journal, Spine Trophy

Affixes named on the planner include all skills or physical skills, enhanced damage, life steal, mana steal, ignore defense, critical damage, critical chance, deadly blow, strength, attack speed, and all resist. Caps named there are ignore defense 75%, deadly blow 100%, and critical chance 95%. Those figures are from the same community source.

Still Being Verified

Sources / Methodology

Skill points and the 1–100 sequence come from the community planner. Unlock levels and weapon categories come from the Viking wiki and are not treated as Season 10 patch notes. Season 10 community pages are listed only to show that Viking leveling is discussed elsewhere, and that Odin's Fury versus Whirlwind is not settled. GrindnStrat and tposegaming are treated as one source cluster.